{"id":462,"date":"2012-02-24T10:08:38","date_gmt":"2012-02-24T08:08:38","guid":{"rendered":"http:\/\/blog.gladiusgames.es\/?p=462"},"modified":"2014-05-02T19:11:40","modified_gmt":"2014-05-02T17:11:40","slug":"cybertechguia-1-400","status":"publish","type":"post","link":"https:\/\/blog.gladiusgames.es\/index.php\/2012\/02\/24\/cybertechguia-1-400\/","title":{"rendered":"Cybertech:Gu\u00eda (1-400)"},"content":{"rendered":"

La siguiente gu\u00eda indica los pasos para subir la profesi\u00f3n de\u00a0 Cybertech con el \u00abm\u00ednimo material necesario\u00bb.\u00a0 Es recomendable escoger las siguientes profesiones a los compa\u00f1eros : Scavenging<\/strong><\/span> (Metales y componentes) y Underworld trading <\/strong><\/span>(Metales del inframundo) o tener mucho dinero para comprar en la casa de subastas.<\/p>\n

La funci\u00f3n de un Cibertecnologo es fabricar componentes para los droides, modificadores de armadura, partes de la nave, implantes, granadas e incluso monturas. Esta gu\u00eda se basa en los patrones que se pueden comprar al entrenador, aunque ya sabeis que al realizar ingenier\u00eda inversa se pueden conseguir patrones nuevos y material usado.<\/p>\n

La lista de material necesario puede no ser exacta ya que si te dedicas a realizar ingenir\u00eda inversa<\/strong>recuperar\u00e1s materiales, pero por si acaso contemos que no se recupera nada.<\/p>\n

Los materiales marcados con un aster\u00edsco (*)<\/strong> s\u00f3lo se pueden conseguir a trav\u00e9s de misi\u00f3n.<\/p>\n

Material necesario<\/h2>\n\n\n\n
\n
    \n
  • Desh x 40<\/li>\n
  • Silica x 20<\/li>\n
  • Laminoid x 40<\/li>\n
  • Aluminium x 40<\/li>\n
  • Conductive Flux x 100<\/li>\n
  • Plastoid x 40<\/li>\n
  • Bronzium x 40<\/li>\n
  • Plasteel x 60<\/li>\n
  • Chanlon x 60<\/li>\n
  • Insulating Flux x 80<\/li>\n
  • Phobium x 40<\/li>\n
  • Lacqerous x 40<\/li>\n
  • Fibermesh x 60<\/li>\n
  • Bondite x 60<\/li>\n
  • Brazing Flux x 80<\/li>\n
  • Resinite x 40<\/li>\n
  • Diatium x 40<\/li>\n
  • Electrum x 60<\/li>\n
  • Polyplast x 60<\/li>\n
  • Thermoplast Flux x 80<\/li>\n
  • Neutronium x 20<\/li>\n
  • Amorphous Carbonite x 20<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n

    Cybertech 1 – 20<\/h2>\n
      \n
    • 10 of either Might Armoring 2<\/strong> o Reflex Armoring 2.\u00a0\u2192<\/strong> 20 Desh<\/span><\/li>\n<\/ul>\n

      Cybertech 20 – 40<\/h2>\n
        \n
      • 10 Might Armoring 3<\/strong>, Reflex Armoring 3<\/strong>, Resolve Armoring 3<\/strong>, o Skill Armoring 3<\/strong>\u2192 Necesitar\u00e1s 20 Desh<\/span> y 20 Silica<\/span><\/li>\n<\/ul>\n

        Cybertech 40 – 60<\/h2>\n
          \n
        • 10 Might Mod 4<\/strong>, Reflex Mod 4<\/strong>, Resolve Mod 4<\/strong> oSkill Mod 4<\/strong> \u2192 Necesitar\u00e1s 20 Laminoid<\/span> y 20 Aluminium<\/span><\/li>\n<\/ul>\n

          Cybertech 60 – 80<\/h2>\n
            \n
          • 10 Might Armoring 5<\/strong>, Reflex Armoring 5<\/strong>, Resolve Armoring 5<\/strong> o Skill Armoring 5<\/strong>\u00a0\u2192 20 Laminoid<\/span>, 20 Aluminium<\/span> y 20 Conductive Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

            Cybertech 80 – 100<\/h2>\n
              \n
            • 10 Might Armoring 6<\/strong>, Reflex Armoring 6<\/strong>, Resolve Armoring 6<\/strong> o Skill Armoring 6<\/strong> \u2192 Necesitar\u00e1s 20 Plastoid<\/span>, 20 Bronziu<\/span>m y 20 Conductive Flux\u00a0(*)<\/strong><\/span><\/li>\n<\/ul>\n

              Cybertech 100 – 120<\/h2>\n
                \n
              • 10 Might Armoring 7<\/strong>, Reflex Armoring 7<\/strong>, Resolve Armoring 7<\/strong> oSkill Armoring 7<\/strong> \u2192 Necesitar\u00e1s 20 Plastoid<\/span>, 20 Bronzium<\/span> y 20 Conductive Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                Cybertech 120 – 140<\/h2>\n
                  \n
                • 10 Might Armoring 8<\/strong>, Reflex Armoring 8<\/strong>, Resolve Armoring 8<\/strong> o Skill Armoring 8<\/strong> \u2192 Necesitar\u00e1s 20 Plasteel<\/span>, 20 Chanlon<\/span> y 20 Conductive Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                  Cybertech 140 – 160<\/h2>\n
                    \n
                  • 10 Might Armoring 9<\/strong>, Reflex Armoring 9<\/strong>, Resolve Armoring 9<\/strong> oSkill Armoring 9<\/strong> \u2192 Necesitar\u00e1s 20 Plasteel<\/span>, 20 Chanlon<\/span> y Conductive Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                    Cybertech 160 – 180<\/h2>\n
                      \n
                    • 10 Might Armoring 10<\/strong>, Reflex Armoring 10<\/strong>, Resolve Armoring 10<\/strong> o Skill Armoring 10<\/strong> \u2192 Necesitar\u00e1s 20 Plasteel<\/span>, 20 Chanlon<\/span> y 20 Insulating Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                      Cybertech 180 – 200<\/h2>\n
                        \n
                      • 10 Might Armoring 11<\/strong>, Reflex Armoring 11<\/strong>, Resolve Armoring 11<\/strong> o Skill Armoring 11<\/strong> \u2192 Necesitar\u00e1s 20 Phobium<\/span>, 20 Lacqerous<\/span> y 20 Insulating Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                        Cybertech 200 – 220<\/h2>\n
                          \n
                        • 10 Might Armoring 12<\/strong>, Reflex Armoring 12<\/strong>, Resolve Armoring 12<\/strong> o Skill Armoring 12<\/strong> \u2192 Necesitar\u00e1s 20 Phobium<\/span>, 20 Lacqerous<\/span> y 20 Insulating Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                          Cybertech 220 – 240<\/h2>\n
                            \n
                          • 10 Might Armoring 13<\/strong>, Reflex Armoring 13<\/strong>, Resolve Armoring 13<\/strong> o Skill Armoring 13<\/strong> \u2192 Necesitar\u00e1s 20 Fibermesh<\/span>, 20 Bondite<\/span> y 20 Insulating Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                            Cybertech 240 – 260<\/h2>\n
                              \n
                            • 10 Might Armoring 14<\/strong>, Reflex Armoring 14<\/strong>, Resolve Armoring 14<\/strong> o Skill Armoring 14<\/strong> \u2192 Necesitar\u00e1s 20 Fibermesh<\/span>, 20 Bondite<\/span> y 20 Brazing Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                              Cybertech 260 – 280<\/h2>\n
                                \n
                              • 10 Might Armoring 15<\/strong>, Reflex Armoring 15<\/strong>, Resolve Armoring 15<\/strong> o Skill Armoring 15<\/strong> \u2192 Necesitar\u00e1s 20 Fibermesh<\/span>, 20 Bondite<\/span> y 20 Brazing Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                                Cybertech 280 – 300<\/h2>\n
                                  \n
                                • 10 Might Armoring 16<\/strong>, Reflex Armoring 16<\/strong>, Resolve Armoring 16<\/strong> o Skill Armoring 16<\/strong> \u2192 Necesitar\u00e1s 20 Resinite<\/span>, 20 Diatium<\/span> y 20 Brazing Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                                  Cybertech 300 – 320<\/h2>\n
                                    \n
                                  • 10 Might Armoring 17<\/strong>, Reflex Armoring 17<\/strong>, Resolve Armoring 17<\/strong> o Skill Armoring 17<\/strong> \u2192 Necesitar\u00e1s 20 Resinite<\/span>, 20 Diatium<\/span> y 20 Brazing Flux (*)<\/strong><\/span><\/li>\n<\/ul>\n

                                    Cybertech 320 – 340<\/h2>\n
                                      \n
                                    • 10 Might Armoring 18<\/strong>, Reflex Armoring 18<\/strong>, Resolve Armoring 18<\/strong> o Skill Armoring 18<\/strong> \u2192 Necesitar\u00e1s 20 Electrum<\/span>, 20 Polyplast<\/span> y 20 Thermoplast Flux\u00a0(*)<\/strong><\/span><\/li>\n<\/ul>\n

                                      Cybertech 340 – 360<\/h2>\n
                                        \n
                                      • 10 Might Armoring 19<\/strong>, Reflex Armoring 19<\/strong>, Resolve Armoring 19<\/strong> o Skill Armoring 19<\/strong> \u2192 Necesitar\u00e1s 20 Electrum<\/span>, 20 Polyplast<\/span> y 20 Thermoplast Flux\u00a0(*)<\/strong><\/span><\/li>\n<\/ul>\n

                                        Cybertech 360 – 380<\/h2>\n
                                          \n
                                        • 10 Might Armoring 20<\/strong>, Reflex Armoring 20<\/strong>, Resolve Armoring 20<\/strong> o Skill Armoring 20<\/strong> \u2192 Necesitar\u00e1s 20 Electrum<\/span>, 20 Polyplast<\/span> y Thermoplast Flux<\/span> (*)<\/strong><\/span><\/li>\n<\/ul>\n

                                          Cybertech 380 – 400<\/h2>\n
                                            \n
                                          • 10 Might Armoring 21<\/strong>, Reflex Armoring 21<\/strong>, Resolve Armoring 21<\/strong> o Skill Armoring 21<\/strong> \u2192 Necesitar\u00e1s 20 Neutronium<\/span>, 20 Amorphous Carbonite<\/span> y 20 Thermoplast Flux(*)<\/strong><\/span>.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"

                                            La siguiente gu\u00eda indica los pasos para subir la profesi\u00f3n de\u00a0 Cybertech con el \u00abm\u00ednimo material necesario\u00bb.\u00a0 Es recomendable escoger las siguientes profesiones a los compa\u00f1eros : Scavenging (Metales y componentes) y Underworld trading (Metales del inframundo) o tener mucho dinero para comprar en la casa de subastas. La funci\u00f3n de un Cibertecnologo es fabricar […]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[67,105],"tags":[96,5,15,135,9,98],"_links":{"self":[{"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/posts\/462"}],"collection":[{"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/comments?post=462"}],"version-history":[{"count":14,"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/posts\/462\/revisions"}],"predecessor-version":[{"id":641,"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/posts\/462\/revisions\/641"}],"wp:attachment":[{"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/media?parent=462"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/categories?post=462"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.gladiusgames.es\/index.php\/wp-json\/wp\/v2\/tags?post=462"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}